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play as political gesture

marie-anne mancio: yara el-sherbini, a.r.t. pursuit

A.R.T. Pursuit, 2008, Yara El-Sherbini

A.R.T. Pursuit, 2008, Yara El-Sherbini

A.R.T. Pursuit, 2008, Yara El-Sherbini

2009 WILL BE THE 3OTH ANNIVERSARY OF THE CONCEPTION OF THE BOARD GAME TRIVIAL PURSUIT. IT’S A GENERAL KNOWLEDGE GAME (POPULAR ENOUGH TO MAKE APPEARANCES IN SEINFELD AND ONLY FOOLS AND HORSES) WITH QUESTIONS DIVIDED INTO CATEGORIES LIKE ART AND LITERATURE OR SCIENCE AND NATURE. YARA-EL SHERBINI’S A.R.T. PURSUIT, COMMISSIONED BY THE DELFINA FOUNDATION, REWRITES THESE QUESTIONS TO FOREGROUND ISSUES OF ETHNICITY, MORALITY, PROPERTY…AND MORE.

El-Sherbini’s practice is what Nicolas Bourriaud would characterise as Relational Art—art that relies on viewer interaction and participation. Previously she has deployed the format of the pub quiz and the patter of the stand-up comic; this piece is part of the Delfina Foundation’s series, With a small p, which explores game-playing to ask whether play can be a political gesture. I’m one of 24 participants who responded to the artist’s invitation to find out. After the delicious buffet supper, the room has the intimacy of an after-dinner game (one player longs for coffee and chocolates), even with so many people. We are arbitrarily divided into teams so from the outset there is a good chance of being among strangers, discussing potentially divisive issues which makes me wonder how it might be with a less liberal set of players.

The prototype on the table looks like any new board game. There are die and three letters—A,R,T—which the players must collect. The only indication we have that it’s an art object is a reminder to keep drinks away. Eventually, there will be a limited edition of 15 but this is almost irrelevant because the work exists in the playing. The use of modified games is not new to performance. In the 1970s Fluxus created many, most sold in inexpensive box sets through George Macunias’ Fluxfest store on Manhattan’s Canal Street. At Fluxus events too, people were asked to join in and play. However, the point of those games was that ultimately they were not really playable (the pack of cards consisting purely of Jokers; soccer played on stilts). A.R.T. Pursuit is the opposite. It’s extremely playable—for almost three hours.

A.R.T. Pursuit, 2008

A.R.T. Pursuit, 2008

A.R.T. Pursuit, 2008

Though designed to exist without her presence, tonight El-Sherbini (every bit the charismatic hostess) reads out the printed rules, telling us we are collectively responsible for reaching a consensus on how long players should take before giving their final answers and how exact those answers must be. After this, she is an unobtrusive presence. A couple of times, teams look to her to mediate on what is or isn’t fair but she reminds us it’s not her decision to make. This is such a clever tactic, instantly empowering participants and drawing attention to those processes by which decisions are made: the negotiations between team members, the firmly held convictions, the congratulations or finger-pointing. It asks—who is responsible; who decides? It’s a neat introduction to the issue of agency: only by participating in the decision-making can we alter the course of the game.

The questions themselves are topical, comic, and disturbing. How many people on America’s Most Wanted list are Muslims? Which parliament took an early recess so its members could get home on time to find out who shot JR? How much yearly profit did Charles Saatchi make by owning Damien Hirst’s The Physical Impossibility of Death in the Mind of Someone Living? There are a few with no apparent gravity (Who is the movie star Brad?) but by placing them alongside the weightier ones (What did Ralph Peters say works: ethnic cleansing or rechargeable batteries?), El-Sherbini reflects contemporary experiences of cyber-crawling whereby every headline is reduced to the same level of importance (today’s: “Men shot dead in US toy store” alongside “Truffle sells for 130K”). By requiring us as players to ask these questions (literally, to read them out), A.R.T. Pursuit alerts us to the fact that these are questions we should be asking anyway; all the time.

A.R.T. Pursuit, 2008, Yara El-Sherbini

A.R.T. Pursuit, 2008, Yara El-Sherbini

A.R.T. Pursuit, 2008, Yara El-Sherbini

El-Sherbini’s methods of compiling the questions reminds me of the Guerrilla Girls’ strategy. In an interview, one of them,“Romaine Brooks”, described how they got “personal dirt on the critics from confidential sources all over town.” I can vouch for the veracity of El-Sherbini’s questions being created from anecdotal evidence because I unwittingly contributed to one when I told the artist about my experience of tagging along on a Tate Modern tour. I don’t think I was the only person left open-mouthed when one of the official Tate guides referred to Chris Ofili as: “a coloured painter who makes work about coloured people.” But none of us challenged her. Why? Was it because the woman seemed so “nice”? It’s exactly this kind of insidious racism that Yara El-Sherbini asks us to confront.

Of course any game that has been altered in this way also draws attention to its own construction, to its rules. There are losers, and winners (eventually). Here, we become aware of a tension between intellect and plain old-fashioned winning. Teams are busy strategising. As players on Team Pink, we want to reduce the length of discussions by our opponents on Team Orange. (Are we scared that if they do too much talking they’ll get to the right answer?) Yet, in doing that, are we in danger of curtailing debate? Is this, in part, the point of the game?

The Enlightenment’s love of knowledge for its own sake has given way to knowledge as commodity. As Lyotard reminds us, postmodernist society needs to ask itself who is deciding which knowledges are paramount. Sometimes the answers to Yara El-Sherbini’s questions highlight the impossibility of the enterprise. Example: is money the root of all evil? If you were foolish enough to consider anything as the root of all evil, you should pass your turn. It’s in these humorous moments when we realise what a ridiculous and arbitrary pursuit the categorisation of knowledge is. A.R.T. Pursuit succeeds on so many levels: as a way of introducing thorny subjects, as a networking tool, as a thought-provoker, as an education. And you know what, it’s really good fun too.

Yara El-Sherbini, A.R.T. Pursuit, Delfina Gallery, London, Nov 27 & Dec 2, 2008

RealTime issue #90 April-May 2009 pg. 44

© Marie-Anne Mancio; for permission to reproduce apply to realtime@realtimearts.net

1 April 2009